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Blob Lobber

Blob lobber was the second project our group made in our own engine Wondrous Machine. This time we switched over from using unity as our level editor to doing it all within the engine itself which took a whole lot of work. I was really excited about this since I was very interested in learning more about tools and trying my hands on the challenges associated with creating full editor functionality for an engine.

Level Editor

I created most of the basic functionality needed to create levels in the engine as well as a bunch of other features. I have written more about the specifics on the page for the engine itself.

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