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Alone in the Dark
- Gameplay systems
- Console development
- Console development
City of Thieves
- Mission structure & design
- Player upgrade system
- Player upgrade system
Custom Engine
- Level editor implementation
- Various engine features
- Various engine features
Terrain Editor
- Marching cubes based terrain generation
- Texture painting
- Texture painting
Spite: Blood Relic
- Enemy and boss AI
- Scripted sequence system
- Scripted sequence system
Blob Lobber
- Engine development
Other school projects
The rest of the projects I have worked on at The Game Assembly
Game jam games
The games I have made during various game jams
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