About Me
I am a game programmer who loves to learn about and try new things. Because of that, I have experience in many different areas of programming games, with my favorites being gameplay, systems, and tools.
I have around 2 years of professional experience from an internship and employment at the AA-sized studio Pieces Interactive where I worked on the title Alone in the Dark, including its release on PC and consoles. The game was made in Unreal Engine 4 and I worked with a mix of C++ and blueprints. During my time here I have worked on several gameplay related systems in close collaboration with designers as well as more engine related tasks and console specific development.
Before that, I studied game programming at The Game Assembly in Stockholm, a higher vocational education school for game development. The education has a large focus on practical application, with a total of 8 different game projects made in various genres and scopes in groups of around 12 people. During the second year we even made our own custom C++ engine from scratch which two of our projects were made in. I think one of my biggest takeaways from my time at the school is a curiosity and willingness to learn, for every project we did I wanted to try something new, be it AI, tools, player movement, or something else. I also think it has made me good at working with other people as every project in the first year was in a completely new and randomized group, which forces us to be able to adapt to different people and be able to collaborate.
I also really enjoy doing stuff outside of work, primarily in the form of game jams. I find them to be a great creative outlet to be able to create something and take on roles and tasks I maybe wouldn’t otherwise, but without the large time commitment of doing a full scale game. I have as of now participated in 12 different game jams in varying group sizes.
Contacts & links:
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Mail: gusmel79@gmail.com
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Location: Skövde, Sweden