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Gustav Melander
Game programmer
My first professional game experience, made while employed at Pieces Interactive.
Made in Unreal Engine 4.
- Various gameplay systems
- Console development
Unreleased game from my time at Pigs will fly Studios.
- Prototype phase with lots of participation in design questions and gameplay systems
A custom C++ engine that my group used for 2 game projects at The Game Assembly.
- Level editor implementation
- Various engine features
My specialization project at The Game Assembly, a terrain editor built in our custom C++ engine using the marching cubes algorithm.
A collection of game jam projects that I have worked on in my spare time together with my friends.
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