Highlighted Projects

CityOfThievesPreview

My final game project at The Game Assembly made in Unreal Engine 5. I worked on various gameplay-related systems

EditorPreview.png

During the second game project The Game Assembly made in our custom engine, I built a level editor for it

BloodRelicPreview.jpg

The first game project made in our custom C++ engine.

I had a heavy focus on gameplay and mainly worked on the enemies and the boss.

TerrainPreview.jpg

A terrain editing/sculpting tool I made for the specialization course at The Game Assembly. The terrain is constructed by the marching cubes algorithm.

StavrosPreview.png

The final project of the first year, I focused on designing the enemies and their AI.