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Gustav Melander
Game programmer
My first professional game experience, made while employed at Pieces Interactive.
Made in Unreal Engine 4.
- Various gameplay systems
- Console development
Graduation project from The Game Assembly. Made in Unreal Engine 5.
- Mission structure, design and implementation
- Player upgrade system
A custom C++ engine that my group used for 2 game projects at The Game Assembly.
- Level editor implementation
- Various engine features
My specialization project at The Game Assembly, a terrain editor built in our custom C++ engine using the marching cubes algorithm.
A collection of game jam projects that I have worked on in my spare time together with my friends.
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