top of page

Gustav Melander

Generalist game programmer

AloneInTheDarkPreview2.jpg

My first professional game experience, made while employed at Pieces Interactive.

Made in Unreal Engine 4.

- Various gameplay systems

- Console development

CityOfThievesPreview.jpg

Graduation project from The Game Assembly. Made in Unreal Engine 5.

- Mission structure, design and implementation

- Player upgrade system

A custom C++ engine that my group used for 2 game projects at The Game Assembly.

- Level editor implementation

- Various engine features

TerrainPreview.jpg

My specialization project at The Game Assembly, a terrain editor built in our custom C++ engine using the marching cubes algorithm.

bottom of page