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Highlighted Projects


My final game project at The Game Assembly made in Unreal Engine 5. I worked on various gameplay-related systems


During the second game project The Game Assembly made in our custom engine, I built a level editor for it


The first game project made in our custom C++ engine.

I had a heavy focus on gameplay and mainly worked on the enemies and the boss.


A terrain editing/sculpting tool I made for the specialization course at The Game Assembly. The terrain is constructed by the marching cubes algorithm.


The final project of the first year, I focused on designing the enemies and their AI.

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