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Gustav Melander

Game programmer

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My first professional game experience, made while employed at Pieces Interactive.

Made in Unreal Engine 4.

- Various gameplay systems

- Console development

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Graduation project from The Game Assembly. Made in Unreal Engine 5.

- Mission structure, design and implementation

- Player upgrade system

A custom C++ engine that my group used for 2 game projects at The Game Assembly.

- Level editor implementation

- Various engine features

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My specialization project at The Game Assembly, a terrain editor built in our custom C++ engine using the marching cubes algorithm.

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A collection of game jam projects that I have worked on in my spare time together with my friends.

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